Toolmill Briefswhat companies are building, read from their hiring

Company brief · updated 2026-10-19

Spellbrush

spellbrush.com · Consumer · magic anime pictures

10open roles
0new in 30 days
0closed in 30 days
1remote-eligible
freezehiring velocity

What they're building

Anime image models and training compute for niji・journey moderate signal

Today: niji・journey, the anime/illustration image-generation service the site describes as Midjourney's manga/illustration division, run with Spellbrush

Roles: HPC/ML Infrastructure Engineer · AI Anime Researcher · AI Infrastructure Engineer

Requirements mention: large-scale diffusion models · TPU training · GPU workloads · on-prem and multi-cloud clusters · SLURM · Ceph

Inference: the newest opening (HPC/ML Infrastructure Engineer, June 2026) describes building an anime AI training cluster to train an anime image model. Two 2024 roles work on the diffusion models and inference behind niji・journey. Together they suggest continued investment in the company's own training compute for niji・journey's image models. The two 2024 roles have been open for over two years.

3D first-person adventure game with an AI companion strong signal

Today: Games, alongside Arrowmancer, the smartphone action RPG described on the site

Roles: 3D Game Programmer (Unity) · AI Anime Researcher - LLM · AI Anime Researcher - Motion Generation Models

Requirements mention: in-house LLM storytelling system · LLM post-training · real-time 3D motion generation · 3D character animation

The postings state that a 3D first-person adventure game built around an AI companion is in development. Inference: the LLM and motion-generation research roles suggest the companion's storytelling and animation are being built in-house. All three roles have been open since September 2025.

Anime mobile tactics game and in-house level design tools moderate signal

Today: Mobile games; the site describes Arrowmancer as a smartphone action RPG

Roles: Level Designer · Game Programmer (Unity)

Requirements mention: tactics games · in-house level design tools · C# · Unity

Stated in a posting, not inferred: the Game Programmer (Unity) posting describes an 'upcoming anime mobile tactics game'. This is a different game from Arrowmancer. The Level Designer is based in San Francisco or Tokyo; the Game Programmer is in San Francisco.

Company-wide data pipelines weak signal

Today: Not stated on the site; the Software Engineer posting gives the only description

Roles: Software Engineer

Requirements mention: scalable data solutions · big data toolset

No inference drawn. This is a single role in San Francisco, so it is a weak signal.

Anime and video game tools weak signal

Today: Not stated on the site; the Front-End Engineer (Anime) posting gives the only description

Roles: Front-End Engineer (Anime)

Requirements mention: interaction-heavy single-page editors · webGPU · tasteful UI

No inference drawn. This is a single role in San Francisco, so it is a weak signal.

Where the headcount is going

DepartmentOpen
Research Team7
Games Team3

Of 10 open roles, 7 are in the Research Team and 3 in the Games Team. No roles were opened or closed in the last 60 days. Six roles date from 2024, three from 2025, and one from June 2026.

Who they need

Seniority: Mid 3, senior 1, unknown 6.

Skills named most: Unity (3), C# (2), in-house LLM storytelling system (2), SLURM (1), Linux sysadmin skills (1), Ceph (1), ansible (1), Pytorch (1), JAX (1), diffusion models (1), LLM post-training (1), 3D character animation (1)

Locations: San Francisco or Tokyo (5), San Francisco (4), Tokyo (1). One role, the 3D Game Programmer (Unity), is marked remote, with location given as San Francisco or Tokyo. The HPC/ML Infrastructure Engineer is marked on-site. The other eight roles do not state remote status.

How to use this

If you're applying: There are ten open roles, but nine were posted in 2024 or 2025. Confirm a role is still active before investing time in it. The most recent is the HPC/ML Infrastructure Engineer (June 2026). Check the listed requirements (C#, Unity, SLURM, Pytorch, JAX) against your own experience before applying.

If you're selling or recruiting: There are ten open roles, with no new or closed postings in the last 60 days, and most date from 2024 to 2025. The Research Team holds 7 of them. The only recent opening is HPC/ML Infrastructure Engineer work on an anime AI training cluster. The 3D Game Programmer (Unity) is the only role marked remote; eight roles do not state remote status.

Get told when Spellbrush opens new roles.

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Open roles (10)

TitleDepartmentLocationPosted
HPC/ML Infrastructure EngineerResearch TeamSan Francisco or Tokyo2026-06-15
3D Game Programmer (Unity)Research TeamSan Francisco or Tokyo (remote)2025-09-02
AI Anime Researcher - LLMResearch TeamSan Francisco or Tokyo2025-09-02
AI Anime Researcher - Motion Generation ModelsResearch TeamSan Francisco or Tokyo2025-09-02
Level DesignerGames TeamSan Francisco or Tokyo2025-08-01
Game Programmer (Unity)Games TeamSan Francisco2024-10-30
Software EngineerResearch TeamSan Francisco2024-10-30
AI Anime ResearcherResearch TeamTokyo2024-02-07
AI Infrastructure EngineerResearch TeamSan Francisco2024-02-07
Front-End Engineer (Anime)Games TeamSan Francisco2024-02-07